Friday, December 5, 2008
Wednesday, December 3, 2008
Concept Photos
What's up everyone,
I decided to upload a few concept photos of the "cheat" car that will be implemented into our game. Here is the beginning frame of the car with no mesh smooth applied to it and then one with a mesh smooth applied to it.


Here are some photos with the front more defined with holes cut out for the headlights and fog lights with some color added to it:


Here are a couple photos of the back in concept phase:

I decided to upload a few concept photos of the "cheat" car that will be implemented into our game. Here is the beginning frame of the car with no mesh smooth applied to it and then one with a mesh smooth applied to it.


Here are some photos with the front more defined with holes cut out for the headlights and fog lights with some color added to it:


Here are a couple photos of the back in concept phase:

End of Semester
Hey Everyone,
The End of the Semester is Fast approaching. So you know what that means. We have a presentation coming up soon. So bring your idea's and creative genius. So we can produce something exceptional.
- John
The End of the Semester is Fast approaching. So you know what that means. We have a presentation coming up soon. So bring your idea's and creative genius. So we can produce something exceptional.
- John
Tuesday, November 18, 2008
Working HUD
Ahoy,
I updated the code recently (uploading changes now) and created a HUD object. This object can be used by calling the Draw method which will draw it onto the screen and the Update method, to control the different aspects that will need to be updated.
This is good because instead of having to write around 500 lines of code for the HUD on each level, or map...we can now just have two lines of code that will do everything for us.
Some aspects need to be completed like the Position, and Lap numbers...but that should not be difficult since we now have working SpriteFont's. The Gauge is completely finished, with a working needle, that decreases in speed when you are not holding the gas pedal. Also when a high speed is reached, the needle will climb slower.
-Ryan King
I updated the code recently (uploading changes now) and created a HUD object. This object can be used by calling the Draw method which will draw it onto the screen and the Update method, to control the different aspects that will need to be updated.
This is good because instead of having to write around 500 lines of code for the HUD on each level, or map...we can now just have two lines of code that will do everything for us.
Some aspects need to be completed like the Position, and Lap numbers...but that should not be difficult since we now have working SpriteFont's. The Gauge is completely finished, with a working needle, that decreases in speed when you are not holding the gas pedal. Also when a high speed is reached, the needle will climb slower.
-Ryan King
Monday, November 17, 2008
Progress Report
So, here is a little progress report of the Dune Buggy Game so far.
Currently, the menu is about half and half. We have all the code to build everything, and play works, and exit works...but Options and Credits still need to be tied together. Credits will probably be the last thing to be finished because it should be the easiest.
The HUD is almost finished, the only thing that needs to be completed is the speedometer, which I am looking to finish by Weds/Thurs.
Finally got in contact with the german team, and the meeting brings excellent news. We are working on getting the code working with the Germans, they are having problems downloading it but that's about it. They have done some nice coding and some awesome 3d Models, including a test track.
Now that we have some real 3d models, we can try importing our real models in xna. The dune buggy shouldn't be too difficult, I have most of the logic for that. The track might be difficult, but nothing is impossible.
-Ryan
Currently, the menu is about half and half. We have all the code to build everything, and play works, and exit works...but Options and Credits still need to be tied together. Credits will probably be the last thing to be finished because it should be the easiest.
The HUD is almost finished, the only thing that needs to be completed is the speedometer, which I am looking to finish by Weds/Thurs.
Finally got in contact with the german team, and the meeting brings excellent news. We are working on getting the code working with the Germans, they are having problems downloading it but that's about it. They have done some nice coding and some awesome 3d Models, including a test track.
Now that we have some real 3d models, we can try importing our real models in xna. The dune buggy shouldn't be too difficult, I have most of the logic for that. The track might be difficult, but nothing is impossible.
-Ryan
Wednesday, November 12, 2008
Digital Assets
Currently, some of the digital assets we have are being uploaded. We need 3D Models, and the levels before our next big step. We have a lot of the sounds, the only sounds we may not have our people's voices. You can access all these files by going into angel and then team 6 files. Also, all of our code is currently on code.google.com.
Important Links:
http://code.google.com/p/ist402-team6/
http://pennstategroup6.basecamphq.com
http://angel.psu.edu
Important Links:
http://code.goo
http://pennstat
http://angel.psu.edu
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